Hi everyone,
I just published an early browser-playable prototype for my first game, After Midnight Online, and I’d love to get some outside feedback.
Link:
https://maroonman.itch.io/after-midnight-online
After Midnight Online is a short fake-desktop mystery where you explore an old computer interface, answer messages, browse an archived community website, recover files, and follow the first thread of a larger mystery.

The prototype is currently about 5-15 minutes long, depending on how much you poke around.
It is focused on atmosphere, puzzle readability, and whether the first story hook works.
I’m especially interested in:
- Where did you get stuck, if anywhere?
- Did the fake desktop interface feel natural enough to use?
- Did the mystery make you want to know more?
- Was anything too obvious or too confusing?
Content note: light horror, unsettling messages, references to death, supernatural themes.
Best played on desktop or laptop with a mouse and keyboard.
Thanks to anyone who gives it a try.
This is my first game, so thoughtful feedback would be genuinely helpful.