Submissions open from 2026-06-08 22:00:00 to 2026-06-22 22:00:00
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Welcome to the ManiFest VR Jam #1, a two-week-long jam focused specifically on creating VR games and experiences! With the barrier for entry for VR development having lowered substantially over the years, it's my hope that others will be able to use this jam to motivate themselves and start learning how to develop for VR, just like I did.

This jam is open to everyone, from first-time VR developers to experienced teams. Whether you're building your first VR prototype or experimenting with a new idea, you're welcome to participate.

You can join the ManiFest Discord server here: https://discord.gg/mzmSHJN


The theme of the jam is:

???

The theme will be revealed on jam start!


All headsets are allowed

Keep in mind that the more headsets your game works with, the more people will be able to play and accurately rate your game.

All engines are allowed

This includes Unity, Unreal, Godot, LÖVR, or any other game engine capable of producing playable VR content.

Pre-made/Store-bought assets are allowed with proper licensing

Note that this is not an invitation for low-effort asset flips. You should have the appropriate rights to use them, and any necessary attributions should be made where appropriate.

You can work solo or in a team

Check the community tab or the Discord server to connect with others!

No sexual content

Explicit sexual content is prohibited. Non-explicit romantic themes are allowed. Borderline cases may be reviewed at organizer discretion.

Submissions must be made during the jam period

Reuse of old code or assets is allowed. What isn't allowed is a fully completed game being uploaded 3 days after the jam starts that was actually finished weeks or even months ago. This jam is for creating new games, not promoting your old ones. Any submissions that violate this rule will be removed.

AI usage must be fully disclosed

AI usage is permitted, provided that its usage is clearly indicated on the submission page. Include a brief description of which tools were used and what they were used for (e.g. concept art, textures, code assistance, voice generation, etc.). Any entries found to be intentionally obfuscating AI usage may be disqualified.

Submissions will be judged based on the following criteria:

Theme

How well does this submission incorporate the theme of the jam?

Gameplay

How well does the game handle? How engaging is the gameplay?

Visuals

How good does the game look? How well does the visual style work?

Audio

How does the game sound? How well does the audio aid immersion?

Polish

How "finished" does the game feel? How  well do the elements of the game work together?

Overall

Your overall rating of the game, taking into account all previous ratings.


Want to start developing for VR but aren't sure where to start? Here are some helpful links:

Unity

Youtube - VR With Andrew

Youtube - Valem

Youtube - Dilmer Valecillos

Unity XR Documentation

Unreal

Youtube - GDXR

Plugin - VR Expansion Plugin

Unreal VR Documentation

Godot

Youtube - Bastiaan Olij

Godot XR Documentation

LÖVR

LÖVR Documentation

WebXR

WebXR has many entry points: Unity and Godot have fairly robust solutions (Unity WebXR Export/Godot XR Tools), and there are engines such as Wonderland Engine, Rogue Engine, and Playcanvas meant specifically for deploying 3D and XR experiences to the web. There are also frameworks and libraries such as A-Frame, three.js, babylon.js, and more. Check out the Awesome WebXR list for more details.