A Manifesto for Manifesto Jam, 2026:
SEND ME YOUR ADDRESS SO I CAN VISIT YOU AND EXPLAIN MY PASSIONS
I'm sick of talks. I'm sick of takeaways and I'm sick of talking around games and never dipping below the surface; always circling the drain, never looking down the maelstrom below, never willing to take the plunge.
In the microcosm of english-language game making/writing, the discursive ecosystem has been overrun with grifters, clout-chasers, compulsive social media posters, linkedin users and large language models spouting bullshit, saturating the atmosphere with hot air, leaving little breathing room for critique that aims--as Em Reed wrote in the manifesto for the first Manifesto Jam--to 'converse, complicate, and imagine alternatives'.
The manifesto, in my imagined alternative, is the ugly smear on the polished surfaces of conference keynotes, aspirational #bizdev posts and job-ready portfolio pieces. The manifesto is awkward, clunky, impractical, confronting, uncompromising, defiant: all qualifiers undesirable in an increasingly professionalised, corporatised game making ecosystem. These traits are what makes the manifesto beautiful.
This is the third Manifesto Jam, therefore I don't feel like I need to justify the format of 'the jam' for this particular endeavour (and you can read the previous manifestos for Manifesto Jams if you somehow need convincing); it's about the urgency of the exclamation having the potential to be as true as the lengthy extraction of the belaboured thought. Extended time invites self-consciousness: a jam should be for daring to think of the diamond in the rough as having value in and of itself. The ugly duckling has a place in this world regardless of whether it becomes a swan. This is true for birds, it is true for game making and it is true for writing.
This jam is an invitation and a provocation. Write, really write about making, responding to, critiquing, interrogating the videogame as an art form, the videogame as an academic field, the videogame as a commercial product, the videogame as an object of frustration, the videogame as an artefact of the reality we live in. Write about the videogame in conversation with itself and with the world. The form, scale and tone of your manifesto is yours to instill, what matters is that it comes out of you, the cathartic externalisation of an interior will.
Write your manifesto, release it, and take the plunge into this world.
I'll see you there.
SEND ME YOUR ADDRESS SO I CAN VISIT YOU AND EXPLAIN MY PASSIONS
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Sub rules:
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If you have any further thoughts or questions, @ me on bsky, or email me, or make a post in the 'jam community' or whatever.
~~HaVe~FuN!~~